Edusim Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !). Cobalt - Edusim has been tested and works on the Smartboard, Activeboard, Interwriter, Polyvision, Mimio, eBeam, and even the Wiimote Whiteboard. Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session. Jump Start World JumpStart is a magical online world packed with friends, games and adventures! From training dragons to exploring lost islands, includes thousands of games and activities for kids ages 3-12. But what really sets JumpStart apart is our commitment to education. We believe that learning should be an adventure, not a chore. That’s why the games at are specially designed to make math, reading and critical thinking fun! After all, there’s no stopping a kid with a JumpStart! The World of Miamiopia The World of Miamiopia is where balloons go when they escape from the hands of a human. Once here, these balloons seek to improve themselves by learning as much as they can about the world around them. Each building in Miamiopia is filled with learning games. Some of these games teach the little Miamiopians about math, others about dinosaurs, biology, animals, music, history, and many other topics. Miamiopians "learn to earn". Each time they plan a learning game, they earn coins. These coins can be used to buy things in the shopping district.New Miamiopians get to pick the color of their body, and also the type of eyes that they will sport. As they play learning games, they can use the coins they earn to purchase clothing, wigs, and other accessories. River City Welcome to the River City Project. With original funding from the National Science Foundation, we have developed an interactive computer simulation for middle grades science students to learn scientific inquiry and 21st century skills. River City has the look and feel of a videogame but contains content developed from National Science Education StandardsNational Educational Technology Standardsand 21st Century Skills Second Life Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 6,781,444 people from around the globe.